Wednesday, October 8, 2014

Football Fundamentals: Twins Passing Concepts


In this post we will look at some of the standard route concepts run from a twins alignment. Obviously, these can be paired with other routes (some I'll show including a RB), but this is to get the fundamental understanding of the routes. I'll try to explain the concept briefly, as well as provide names for what you'll hear the concept called elsewhere at times (these things get lots of names, some people use the same names but have different meanings too, so it can get confusing). If a number is visible near the end of a route, that is the nominal yardage the route will be run to. For more information on specific routes, we took a look at the route tree earlier.

In this article I will not discuss routes that utilize rub concepts close to the LOS (such as a switch concept). I will have a later article dedicated to rub routes from a Twins set. Many of these are similar to the TE-Flanker Concepts discussed earlier.




Smash Concept
The smash concept, in my nomenclature, is an outside and underneath route from the #1 and an outward breaking (typically a corner route) from the #2. The goal here is to present a high-low scenario to the sideline. The routes will typically be slightly adjusted based on coverage, but in theory are mostly considered two-high safety beaters.

Note: Some claim the Smash concept to be a specific pair of routes, while the concept described above is called a "China" concept. In my nomenclature, the China concept is inverted to the Smash concept, which we'll get to next.

Smash 



X-Receiver will break back to the QB and then work outside to the soft spot near the sideline. Slot will run a corner route, flattening it out if there is coverage in the outside third. This is a typical high-low beater against 2-high defenses. Again man coverage, the slot needs to gain outside leverage on the LB/S and the Z-receiver needs to be sharp on his breaks.

(Route combination number: 71)

Wolf


Same thought from the slot as the smash concept above. This time the X-receiver threatens deep, forcing his coverage to open and run, before breaking outside hard. The Corner route can be run a bit deeper. Good play against defenses that run 2-high coverage on third and long. Run routes beyond the sticks. Will often times see this run to the wide side of the field with strong armed QB's or paired with roll outs.

(Route Combination Number: 73)

China Concept
This concept inverts the Smash concept, with the Z-receiver threatening the deep third, while the slot runs a route to the flat area. It is another concept that presents a high-low read on the edge.

Hawk


The Hawk Concept sees the X-receiver run a streak, with an emphasis on getting to a spot about 6 yards from the sideline and outside the coverage. The slot runs an out route. Out route can be broken off early under pressure. Concept pairs nicely with play action and holds the SS inside and down as the slot threatens vertical. Against CBs that like to squat, this can be a quick hit play that goes for big yards. The depth of the slot route also puts him in more space against a LB in coverage or him to match up with a safety in space.

(Route Combination Number: 39)

Diagonal 7


Diagonal, also known as a bench route or a flat route, is the slot, can be an arrow, stick, or bench route. It will often be run between 3-6 yards. The slot will work hard to get an outside release to get position to the outside and get to the edge quickly, giving the QB a built in hot option. The Corner route run by the X-WR first threatens inside. This creates a quasi-mesh point and forces the defense to tend to work vertical with the receiver. Furthermore, if the CB doesn't work vertical, the X-WR tends to have outside position out of his break to the corner. Pairs well with play action to the playside, as the Z-WR may work initially inside to the OLB to simulate a crack and the X-WR runs a route that is similar to one that tries to cutoff the safety. Suck the safety down with the PA, and the high-low read becomes even clearer. Can also pair with roll outs as these can be longer developing routes.

(Route combination number: K-17)

One-on-One
One-on-One routes are quick hitting routes (typically) that depend on the receiver winning a one-on-one match up (hence the name). These are often some of the earliest concepts players learn, as they get open quick and work the underneath areas against teams stacking the box. Typically, these concepts are described as man-to-man beaters.

Slant


The slant route is often paired with an arrow route from the slot or RB. The arrow route clears out the underneath coverage and helps define the QB's movement key. Furthermore, the inward breaking slant acts as a pick for any coverage working inside-to-out to cover the arrow route from the slot. Also known as a "Bench-Slant" route, a "Diagonal-2-quick", or in one word, a "Slay" concept. This combination also works as an in-out route concept, more about later.

(Route combination number: K-12)

Double Slants


Double slants, also known as a panther concept, are a grouping of one-on-one routes. Again, the slot will clear out the underneath coverage with his slant, while the X-wr works behind it. The QB has a simple movement key (hook defender) and that defenders movement quickly defines where the QB will throw the ball. Good coverage can mititage this concept a bit, as the slot route works into quite a bit of wash underneath. Often times paired with a RB flat or swing route to work similar to the Slant concept above.

(Route combination number: K-22)

Double Posts

Double posts works very similar to double slants, but rather than attacking the short zone, it attacks the deep zones. If the Z-receiver can win his face across the movement key, then the throw goes to him; otherwise the Z-receiver clears out an area for the X-receiver to work into, often times with leverage on an outside receiver who must respect the fade route.

(Route combination number: 88)

Diagonal 8


Also known as a "Depot" concept, this pairs an arrow route from the slot with a post route from the Z-receiver. Initially looking like a slay concept, this pushes the defense vertical. Teams that like to run man coverage will be threatened by bringing the safety down to cover the slot, therefore leaving the X-WR in a lot of space against a CB. Pairs well with play action to help suck up the safeties.

(Route combination number: K-18)

In-Out
The In-Out concept is very effective against single-high defenses. In cover 1 or man coverages, they tend to provide natural rubs. Against cover 3, they tend to stress the underneath coverage and provide easy movement keys for the QB.

Slant

Described above.

(Route combination number: K-12)

Diagonal Curl


Also works as a high-low concept (with sight adjustments to the routes), this in-out look targets the flat defender with an inward breaking route behind and outward breaking route. The slot flat tends to clear out the underneath coverage, who will be looking back at the field. The Curl gets behind the first layer and comes back to the football before they reach the deep third.

(Route combination number: K-14)

Pole

A vertical stretch concept. The streak from the slot holds the safety inside (the slot will run to open field depending on coverage) and forces single coverage on the outside. Threatening streaks, the CB must respect the vertical threat from the X-WR, especially in a man defense or Cover 4. Against Cover 3, the receiver will settle between the underneath coverage and the deep third. Against cover 2 coverage, he can work to the open spot on the field. Pairs well with draw play-action, as this slow developing play action resembles the vertical releases from the receiver, and may help the slot get over the top of the coverage.

(Route combination number: 95)

Diagonal 6

More an in-out concept than One-on-One, this works similarly to the Diagonal-Curl concept. This time, however, the X-WR can continue across the field until against man, and sit in a void against zone. Often paired with a vertical stretch from the opposite side to force the safeties to respect deep, this can be a good levels concept in the middle of the field as well.

(Route combination number: K-16)

Scissors

The Scissors concepts is a vertical stretch concept that utilizes the WR leverage to its advantage. Often times, two-high coverages will be committed once the receivers have threatened vertical. Likewise, the scissors concept overloads an outside third vs Cover 3, and gives a downfield run about man coverage.

(Route combination number: 87)

Divide

This is similar to the scissors concept, but utilizes the outside receiver to run the corner route and the inside receiver to run a post. The stem toward each other forms a stack attacking vertical, allowing either receiver to threaten any part of the field. For teams that want to play a banjo adjustment (1st in, 2nd out; 2nd in, 1st out), this will often lead to confusion as they begin to switch upon the stem. It also allows the outside receiver room to work outside, and opens up the middle of the field more for the Z-receiver working against a slower LB or a S that isn't as strong in coverage.

(Route combination number: 78)

Ins

This play works very much like double slants, with a similar read as far as who to throw to. The main difference is that this concept pushes the defender vertical first before the inward cut. Make sure not to fade downfield on those inward cuts, work inside and then back to the football. Works great with a weak play action fake to freeze the defense.

(Route combination number: K-44)

LINK

Streak-Seam

A vertical route concept, this overloads a deep zone. The seam can work as a post against Cover 2, or attack open grass in the seam against Cover 3.

(Route combination number: 98)

Verticals

This is a great combination against any cover 2 or cover 3 teams, as it stresses the defense vertically. This Y-TE will often run what is called a "Bender" route, in which he attacks open grass depending on the safety position. 2-high, or Middle-of-field-open (MOFO) runs inside the safety to the middle of the field. A one-high safety look, or middle-of-field-closed (MOFC) runs up the seam.

(Route combination number: 99)

Drag and Follow

Also known as "Drive-and-chase", this is an in-out concept that targets the hook defenders. The RB route must threatens breaking outside. Can be very effective against man coverage, and the drag route can be effective at getting the slot open in space underneath zones.

F-Angle


This concept utilizes the angle route from the RB again, but the slot clears the defense out to the outward direction now. The main difference between this and the Drag-and-Follow is that the primary in-out movement key will be the playside hook defender.

Hi-Lo
The hi-low concept works the similar to the Smash or China concept, except it doesn't utilize outward breaking routes from the X-WR. It can work to high-low the sideline defender, In this case, we'll differentiate it from a Levels concepts, which will present a hi-lo read in the middle of the field. This is typically a 2-high safety beater.

Diagonal Curl


Described above.

(Route combination number: K-14)

Diagonal 9


A quick route concept that pairs well with play action. The X-WR runs a streak immediately down the field (no hesitation or double move threat) in an effort to quickly attack the flat defender.

(Route combination number: K-19)

Diagonal Corner


This looks initially the same as the Depot concept described above. The inward breaking post route holds the safety inside, and hopes to get him to jump down to cover the post, before breaking back out on the corner route. Likewise, it presents a high-low on the CB to provide an easy movement key for the QB. Will be run more as an out against a single-high safety look.

(Route combination number: K-17)

Dog

The Dog concept is typically paired with a moving pocket, typically sprint out from the QB, this route concept gets a quick high-low on the edge and outflanks a stacked box. An easy read for the QB near to far, it is important that the QB get his eyes to the flat defender as quick as possible so as to decide where to throw. Again, this is intended to be a quick throw to get outside the defense, so get the ball out of the QB's hand.

Over

This deep crossing concept is one of the one of the standards for the Air Coryll, play action heavy offense. Running a hard play action to suck up the defense, this puts a lot of stress on both man and zone defenses. Against zone defenses, the coverage on the far side of the field (which is often stressed from the play action) has to have their eyes on the receivers coming from the opposite side. The X-WR will try to get deeper than the deepest and to the sideline, getting over top of the zone and beating the man coverage across the field. The shallow cross holds the defense forward, a defense that hopefully has already been stressed forward by the play action. A simple read for the QB due to the long developing route, can work well with 7 and 8 man protection schemes.

Levels
The levels concept works to attack the short and intermediate levels in front and behind the LBs. LBs, typically not as strong in coverage, are forced to defend both high and low, and run with receivers. Often times the underneath route will run off the LB and allow the above route to sit in a void. If the LBs don't follow the underneath route, often times the route will come open in space on the other side of the defense. This also stresses to far-side defense to scan the entire field and worry about threats coming from the other side of the field.

Cab


This will get paired with multiple levels from the far side of the field in later pieces for some three man concepts, but for now, this provides more of a downfield stretch option to high-low the safeties. The slot, who gets behind the LBs, can sit in a void at the intermediate level. It is often the safety that has to come down in coverage to defend that, which causes the CB to lose his inside help as the deep dig fills in behind it.



Spin


This is a slot option route, where they can break inward, outward, or sit, based on the defenses reaction to his route. In that way, it can also serve as a high-low in the seam, as well as an in-out route. Forces LBs to cover the whole area against a match-up issue slot.

Crash


Similar to the Drive concept, you will remember from the Drag and Follow concept (aka "Drive and Chase") and is the drag route from the X-WR. Because it's coming from the outside, often times the LBs are run deep by the slot going vertical. Likewise, if the LBs see the drag route coming, the intermediate depth behind them comes open for the slot to fill. If safeties are aggressive coming down in coverage, the slot can get over top of them as well.

(Route combination number: 60)

Mills


Mills works as both a Levels and a Hi-Low concept. It is a great Cover 4 beater as the deep half or middle quarter player must choose between coming down on the dig from the Z-WR or respecting the inside leverage of the X-WR running the post.

(Route combination number: 86)

Crease

Crease is essentially an inverted Mills concept. It sees the Z-receiver threaten the seam (or Post against a MOFO) and the X-receiver cross behind the LB level but in front of the safeties (which are also engaged with the seam/post). This is a great way of isolating CBs in a Cover 4 MEG scheme or attacking Cover 2 with LBs that struggle in coverage. The intermediate dig also adds an additional benefit against Cover 3 teams, as it becomes difficult for the CB to defend an inward breaking intermediate route as the middle safety is held by the seam threat of the Z-receiver.

(Route combination number: 68)

Three Man Concepts
These concepts will include a RB leaking to the Slot-Split End side of the field. As you can imagine, they can just as well be run with an H-back or a 2nd receiver to that side. You'll note that these concepts often take advantage of several of the concepts above, and also include what is known as a "Delta" concept, also known as a triangle concept, which threatens a Hi-Low and In-Out concept packaged into one, and therefore is an All-Coverage Beater.

Yogi


A delta concept here. The X-WR runs a streak to blow the top off the defense. The RB leaks out on an arrow route. This arrow route and streak is essentially the Diagonal 9 Hi-Low Concept. Likewise, the RB arrow pulls any flat defender coming up in a cover 3 scheme. The slot running an out route behind it then acts as an in-out read for the QB.

Sail


Likely one of the most common flood concepts, this threatens three layers of the defense (deep, intermediate, short) near the sideline. It also works as a triangle, with the slot being able to sit and provide and in-out with both the RB and X-WR. Often paired with roll outs and play action (to suck the defense to the middle of the field)

LINK

Flood


Similar to the sail concept, but inverts the slot and receiver. The X-WR's inward breaking route allows for an in-out concept with both the slot and the RB. Likewise, three levels are attacked again on the edge, providing a hi-low.

Hank


This is similar a pole concept with a RB running an arrow. Provides a triangle which threatens three layers of the defense, ans well as in-out concepts on the edge. Slot will run to open field.

X-Snag/Z-Snag




These plays work in the same way. They tend to give an in-out read underneath, and a hi-lo read to the sideline. Likewise, the Stick or Snag route tend to seal the defense inside and often make it difficult to get out to the RB on the swing or arrow route. The snag will work into a void against zone coverage and wall off the outside against man (and box out the man on his back).

LINK

Conclusions
Certainly, there are more combinations that can be run. In my opinion, every standard concept you run should have a double-move concept to keep defenses honest to the initial look, and we'll check those out later. There are also other names used to define the concepts, but I wanted to stick with a basic nomenclature, and these are often the names you'll find for these concepts. One thing that you'll often find is that a single-high beater and a two-high beater will be paired on the same play, but on opposite sides of the formation. Either from an Ace set with two TEs, or 10 personnel, or 11 personnel. Many of these plays will be paired with a concept from the TE-Flanker route concepts in 11 personnel, for instance. The QB simply reads the number of safeties, and that dictates the side he throws to. While these concepts can be adjusted to beat any coverage, they are typically optimal for for coverage. By pairing concepts, you can theoretically defeat any coverage on any given play.

Next up we'll look at run concepts from a twins set. After that we can get into mirrored routes, 2x2 concepts, trips sets, and bunch combinations.

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