Football Fundamentals: Counter H/F Primer
Counter OH and Counter OF are great run plays within a Power
O based offense or an Inside Zone based offense. For a Power O offense, it
utilizes a pulling OG and a lead blocking FB or H-back, while utilizing
misdirection in the backfield with the RB running a counter step (often
allowing this play to be a very effective Weakside run). For an Inside Zone
based offense, the initial movement of the FB/HB is the same as a standard
split zone block, while the backside (away from the initial RB step) looks very
similar to zone steps. In this post, we’ll look more closely how Counter H/F (that’s
Counter OH or Counter OF) fits within these schemes, when to run it, why it’s
so effective, and how it fits into a spread architecture.
Nomenclature
O = Pulling OG
F = FB Block
H = H-Back Block
This is a standard man/gap blocking scheme, that sees the OL
down block or double at the point of attack, kick block with the pulling OG, and the FB
or HB lead block into the second level. It takes advantage of getting more numbers at the point of attack while being strong fundamentally with double teams and advantageous angles.
Position | Assignment |
---|---|
Y | Hinge if necessary, work to SAM |
PST | Block inside GAP, Down, to MIKE LB |
PSG | Block inside GAP, Down, to Backside LB |
Center | Block inside GAPO, Down, to Backside LB |
BSG | Flat pull into LOS, kick out EMOL |
BST | Reach and hinge |
FB/H | Pull, read block of pulling OG and block first LB that shows playside. If pulling OG numbers disappear, go outside |
TB | Shuffle/Counter footwork. Aim at outside hip of playside OG |
QB | Open away from call. |
When To Run It and Why It Works
If you want to run to the Weakside of the formation, Counter
H/F is a great way to get the defense flowing away from the intended point of
attack. Likewise, if you have a DE you’re having trouble kicking out, having an
OL block him (essentially a long trap) provides a better angle on the DE and a
more powerful blocker. This puts a Big-on-Big and a Back-on-Backer, both better
match ups for the intended blocker.
Power O
The counter step works to pull the defense initially in that
direction. This prevents the LBs from shooting down at the snap. Often times,
teams that run Power O will see the playside LB shoot down immediately at the
snap so that it becomes difficult for the OL to push him out of the hole. But
if he shoots similarly against Counter OH, and the backside tries to scrape
over the top to assist on the play, the LBs will be taking themselves out of
the play.
Let’s take a look first and Power O and the defense’s
reaction.
Now let’s see how that takes them out of position when they
key the RB (rather than the key they are more often with reading).
Inside Zone
The point of attack in Counter H initially looks like the
backside of inside zone. Each OL at the point of attack down blocks, which is a
block in the same direction as an inside zone away. Likewise, the H-back coming
back across is what would typically happen in a split zone. Combined with the
first step of the RB, this inception of this play looks very much like inside
zone for the point of attack DL and LBs, even when reading their keys properly.
So then when the defense starts over playing this, they are
set up to be beat by the Counter H.
Video
Fitting Into Spread
There is nothing about this play that prevents it from
fitting into a standard zone read based spread-to-run offense. It’s a great
play to run back to the RB alignment, and works similarly to split zone.
Adjusting the Puller
There are two different ways to play a 3-tech to the pulling
OG’s side. A 3-tech can cause some issues, because theoretically, if they do as
taught, they will follow the pulling OG down the LOS right on his butt and stop
the play from the backside. Typically, just as in Power O, the OT and Center
are assigned to prevent that from happening. But that isn’t an easy proposition
with fast DTs that are lined up in a position where neither blocker has an
advantageous angle.
Some offenses will block it just as they do Power O, looking
to the OT and Center to cut off that DT. Others will call so that the Center
pulls and the OG stays in to block the DT. The advantage to this is that each
blocker has a better angle for the front: the OG can block back and the center
can get into his kick block very quickly. The difficult part is now you need to
trust your Center to snap the ball and then have the footwork to successfully
execute the kick block. Pulling the center is often a lot to ask a player that
isn’t used to pulling, and pulling the OG regardless has the advantage of
keeping blocking rules and styles similar to something the OL is already used
to (Power O).
Jet Sweep
This play is also very successful attached to a jet sweeplook. The jet sweep, which puts a lot of stress on secondary players to fill
the alley, further pulls the defense away from the point of attack and sucks
the third level defenders out of position. Let’s take the 2015 National
Championship game for instance.
Here, OSU dips into their 2-back offense and runs the
Outside Zone Sweep run.
They come back later with this
The two plays work together because in several ways they look
the same at their inception.
Of course, this play is pulled directly from old Split Back
and Offset-I playbooks, that utilized the FB to their advantage, and looked
initially like the sweep play at the inception of the play.
Conclusion
Counter OH and Counter OF don’t have the advantage of the
false-key from the FB as Counter OT does, but it still fits very nicely into
a Power O based scheme and an Inside Zone based scheme. At its heart, it has
the goal in mind of many modern day man/gap schemes: it gets more bodies at the
point of attack. It’s not necessarily a counter play that tries to get outside
the defense merely through misdirection, it is still a powerful run play
designed to be run off-tackle. It’s ability to be implemented into nearly any
offense makes it all the more advantageous.
Etc
Also known as: BIM-O, Counter Lead (don't like this as it confuses another counter play, IMO)
Jim Light looks at OSU utilizing Jet Motion and Counter H
Matt Bowen describes Counter OH
I don't like calling it "Counter Trey". For one, Counter Trey is more properly designated for "Counter OT". But even that isn't necessarily accurate. "Trey" is a point of attack double team from a TE and OT to a backside LB. But Counter OH utilizes a "Deuce" block (OT and OG) or an "Ace" block (OG and Center) just as often.
Run with a QB from shotgun:
Etc
Also known as: BIM-O, Counter Lead (don't like this as it confuses another counter play, IMO)
Jim Light looks at OSU utilizing Jet Motion and Counter H
Matt Bowen describes Counter OH
I don't like calling it "Counter Trey". For one, Counter Trey is more properly designated for "Counter OT". But even that isn't necessarily accurate. "Trey" is a point of attack double team from a TE and OT to a backside LB. But Counter OH utilizes a "Deuce" block (OT and OG) or an "Ace" block (OG and Center) just as often.
Run with a QB from shotgun:
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