Football Fundamentals: Cover 1 Defense
The Cover 1 defense: probably the first defense you learned,
whether you knew you learned it or not, whether it was in youth football or in
your backyard. Man vs man. Mono y mono. You vs me. Let’s see who can out
athlete who. And of course, then there’s the one person playing center field,
looking to pick off any pass with a little too much air or smash anyone who
dares come over the middle without fear. Yup, good ol’ fashioned Cover 1. It’s as
simple as that, right? Well, actually, yeah, pretty much. Relative to other
coverages employed in modern football, Cover 1 is about as intuitive and
instinctive as it gets. But, that’s relative to other defenses. That doesn't mean that there isn't technique that is required to be successful to run this defense, there is always more to a coverage than that.
The Basics
[Green = Man-to-Man Match-up, Yellow = Deep zone, Purple = Short zone, Red = Defensive movement, Blue = Offensive movement]
Strengths
|
Weaknesses
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How
to Attack
|
Every
receiver accounted for
|
Limited
underneath help
|
Bunch/Stack
Sets
|
5-man
rush pressure
|
Play
Action passes
|
Pick
Routes
|
Deep
middle help
|
Out
routes from inside receivers
|
Inward
Breaking Routes from outside receivers
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Over
the top help
|
Poor
run support from DBs
|
Crossing/Mesh
Routes
|
Good
against zone beaters
|
Easily
identified by motion
|
WR
fades
|
Tight
Coverage
|
TE
in alley
|
|
Box
Defenders in Fast Read/React Run Support
|
Run
Weak
|
|
Run
support from SS
|
Looking
off FS
|
|
Athlete
vs Athlete
|
Out Routes from inside receivers
|
Cover 1, at its essence, is a man coverage. Also known as “Man
Free” because of the free safety covering the center field zone. There are
several options for the LB and SS coverage. Each of these subsections below
could have articles for themselves. To keep this somewhat manageable, a summary
of each will be provided, with the goal of adding new articles specifically for
many of these things at a later date.
Underneath Options
To bring some multiplicity to a fairly straight forward
coverage, there are some different things you can do to mix things up and force
the QB to account for a few more things. The pre-snap read (more later) for the
QB tend to give away Cover 1 fairly easily at times, but by mixing up pressure
and coverage types can incorporate some confusion for the QB and provide
varying levels of help in run support.
3x2
In a 3x2, the SS will pick up the TE in man coverage while
the three LBs work to pick up the 2 RBs. In this case, the first RB that
releases in a certain direction will be picked up by the OLB, while the 2nd
(if there is a 2nd RB leaking in a direction) will be picked up by
the MIKE. The remaining LB can either drop into the “Hole” (“Rat” defender), delay
blitz, or spy based on his reads and/or how he’s coached.
Dropping into the hole, defenders covering inside receivers
will work with outside leverage and try to force their receiver back to his
help. In this way, the Rat defender will read the QB’s eyes and crash on any
receiver trying to cross his face or sink into any receiver coming into his
area behind him. This takes away the easiest throws for a QB to make, while
receivers are picked up with personnel that best matches their defensive
counterparts (WRs with CBs, TEs with safety, RBs with LBs).
If the third LB is tasked with coming on a delayed blitz,
the remaining LBs may prevent an inside release (the RBs rarely threaten
vertically, so they do not have help to the inside from the FS) and force the
more difficult throw (shallow throw to the outside is a tough angle for the QB
to complete). The advantage here is that the blitz always comes from the area
away from RB releases. Offenses tend to want to throw to the area where the
blitz is coming from, which won’t be the case here. Likewise, offenses will
define their pass protection by this time, allowing the LB to shoot the
weakness of the protection or confuse the protection keys for the offense.
A spy will tend to pick up the QB regardless of what’s going
on around him. Initially, it may appear as if he’s dropping into the hole, but
at the heart of his defense, he must maintain a clear path between him in the
QB. If he can attack, he will, if he can’t, he’ll contain and force the QB to
remain inside the pocket. On any option play (particularly zone read plays), he’ll
account for the QB. Inside help to the other receivers may be there as an
artifact of the play, but won’t necessarily be there.
Lastly, the three LBs can work in underneath zones. While
this has the threat of the LBs being overloaded from the LBs leaking out, this
mixes some of the advantages of zone coverage vs some of the quick inside
hitting routes and mesh concepts, and many of the other quick man-to-man
beaters. Every vertical threat in this case is still accounted for.
Bracket
Another option is to have the SAM pick up the TE in coverage
and the other two LBs to “Funnel” on the two RBs. This leaves the SS available
to help out in coverage, either over the most dangerous receiver, or more often
than not, on the biggest match-up issue. Typically, that means that the SS will
help over the top with the TE. Depending on the alignment of the front and
desired leverage responsibilities (“Backer” or “Sky”) this allows the SAM to
prevent the TE from releasing outside and forcing him inside to the SS, or it
shields the TE from crossing the formation and forces him back to the SS to the
outside. In general, this also allows the SAM to focus a bit more on the run
game and be a little more aggressive in run support, and maintains the box
defenders to take care of the run, while eventually bringing an 8th
man down by means of the SS.
Blitz
A large advantage of Cover 1 is that every eligible receiver
is accounted for in coverage, with the potential of having tight coverage (no
soft zones, particularly underneath, making hot reads more difficult to
complete) on the outside and still sending 5 man in pressure. The blitz can
come from any of the three LBs (the other two will “Funnel”) or the SS.
At the same time, you can also overload blitz, though at
some risk of getting caught out of position. By overload, I mean overloading a side, or even the interior with a double-A gap blitz. By dropping a DE into a “Funnel”
assignment, you can still pick up in coverage while bringing to LBs to pressure
the QB. Watch out for teams that will leak both RBs to the same side,
especially if that is toward the blitz, as it will be difficult for the DE to
help in coverage.
Lastly, even a CB can come on a blitz, either the NB in the
slot or an outside CB. This will be tipped a bit, as the SS will be responsible
for sliding over and covering the receiver left in coverage. This is a bit of a
difficult assignment for many strong safeties, not only are they forced to
typically cover a WR in man coverage, but they also have to tend to do it from
an “out of position” start to the play. But if you feel the offense lacks
adjustments based on the blitz, has a simplified or well defined route
structure, or the offensive player is a limited threat, you can bring a lot of
variety to the 5-man blitz package.
And heck, you can even combine them at points.
Robber
The Robber (some verbalize any short middle zone as a
Robber, instead of a LB dropping into the hole; in this case, the Robber comes
from a DB). One of the main advantages of this coverage is that you don’t
necessarily tip a single-high defense pre-snap. It’s easy to start from a
two-high look and have a safety track down into his underneath zone. QBs not
properly reading post-snap may look at it like a Man-Under defense and try to
attack the quick middle. They may also think the safety is coming down to cover
a TE in man coverage, and believe the SS could be run off by a TE route.
Lastly, this naturally brings an eighth man in the box, and with his eyes in
the backfield, provides run support coming from deep, helping sniff out
screens, draws, cutbacks, and reverses.
Coverage
There are two fundamental concepts for the coverage on the
outside: Leverage and cushion. From a leverage standpoint, it will depend on a
couple things, including receiver split from the line and where the coverage
help is. A defender can align inside, heads up, or outside of a receiver based
on these things.
From a cushion standpoint, you can play off man or press
man. Both have built in advantages and disadvantages, and both require tweaks
in technique. Without getting into the nitty gritty here, we’ll try to give a
general overview of what’s what.
Leverage
Leverage will depend on the split of the receiver and where
your coverage help is. The backfield coverage leverage was discussed briefly
above, so we’ll maintain our focus on the outside here. Typically, receivers
are lined up in what is called a “plus” position, loosely defined as outside
the numbers, a “minus” position aligned inside the numbers, and a zero position
(standard split) on the numbers. For a minus alignment squeezed or close to the
line, the defender will have help inside. Whether that’s help from the FS, help
from a Rat or Robber, or simply help from the fact that the LBs contribute to
the wash and confusion underneath. Because of this, the defender will align
somewhere between over the outside shoulder to over the outside eye of the
receiver and maintain outside leverage. This is known as "Divider Rules."
Likewise, if the receiver is aligned outside the numbers,
the defender will maintain inside leverage. In this case, the help is too far
inside to truly help on inward cutting routes (slants, digs, skinny posts) and
the biggest help for the defender is the sideline. In this way the defender
will attempt to jump or take away any inside going route and squeeze the
receiver into the sideline.
If the receiver is aligned in a standard split, the defender
may align heads up on the receiver. In this case, whether in press or off man,
he will force the receiver to define his release either inside or outside and
then utilize his leverage accordingly. In this way, if the receiver stems
inside, the CB may jump any quick throws, but cannot allow the receiver to then
work back outside and force the receiver to continue into the help. If the
receiver stems outside, the coverage will force him into the sideline and not
let him work back inside.
Cushion
There are a couple options here, and the entire defense doesn’t
necessarily need to be consistent with the other side of the field. Defenses
can play press, aligning as close to the receiver as possible, or they can play
off man, anywhere from 4-8 yards off the receiver.
Press coverage will utilize press technique to force
leverage onto the receiver, disrupt timing on quick throws, and be physical at
the line of scrimmage. Along with that, the tight coverage makes it difficult
for receivers to get breathing room and makes it more difficult for play calls
to pick off defenders. The downside is that if the receiver can get a clean
release the defender is immediately put in a trail technique, and the defender’s
back is turned to the football, making run support or route recognition more
difficult, making post-snap adjustments harder.
Off man is typically misnomered as a soft coverage. While it
isn’t physical at the LOS, if done correctly, it should still be tight. Within
his leverage alignment, one of the first reads the defender will make in
off-man is called the “Flat-foot” read. This means that the defenders will not
backpedal until the receiver has closed the gap or cushion between himself and
the defender. Before that, the defender can look through the man to the
football, stay square, and drive on any three-step quick passes. Once the gap
is closed, the defender will then maintain their leverage, turn and run and
maintain their standard man coverage. The downside here is that double moves
can get defenders in trouble that break hard on the quick game (they can be
baited). They also can be picked off by other receivers and don’t change the
timing of quick plays off the LOS. The upside is that they too can bait throws,
while reading both their man (and the route combinations around them) and the
QB. In this way, it can also be beneficial in run support as well, though you
never want your CBs to leave their man until a run is 100% defined.
Vs. the Run
Below, we’ll look at Cover 1 responsibility against the run.
This is very much dependent on the front, so here’s an example from a 4-3 Under
with a walk down SS (Eagle) front.
Position
|
Align
|
Key
|
Run To
|
Run Away
|
Pass
|
WDE
|
7 (Ghost)
|
OT to Ball
|
C-gap to Spill
|
Chase Counter, Check
Boot/Reverse
|
Contain Rush
|
SDE
|
4
|
OT to Ball
|
2 Gap B-C
|
B-Gap to
Chase Contain |
Contain Rush
|
DT
|
3
|
OG/OT to Ball
|
B-Gap
|
Squeeze A-B
|
B-Gap Rush
|
NOSE
|
0
|
OC to Ball
|
2 Gap A-A
|
2 Gap A-A
|
A-Gap to TE
|
SAM
|
9
|
TE to Backs
|
D-Gap, Constrict
|
Slow Fold,
Boot/Slip |
3 on 2 Flow Rules
|
MIKE
|
20
|
Flow
|
B-Gap Spill
|
Fast Flow
|
3 on 2 Flow Rules
|
WILL
|
40
|
Flow
|
Squeeze
|
Slow Flow
|
3 on 2 Flow Rules
|
SS
|
Deep Half/60
|
TE to Backs
|
Outside C,
Fit off Sam |
TE to Ball
|
TE Man O/S Release
Rules
|
1.
Secondary Matched
|
|||||
2.
Check Funnel to all Single Back sets
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3.
Check other adjustments based on looks, tendency
|
|||||
4.
Great Run and Pass D for team who runs ball to TE side or throws to TE side
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Video
Conclusions
Like any defense, there are strengths and weaknesses to this
coverage. This coverage can be run from any front, 4-3 Over, Under, 3-4,
Nickel, Dime, etc. It is a fairly straight forward coverage that pins athletes
vs athletes and often lets the better man win. In much the same ways, it allows
defenses to play tight and fast without forcing them to over think. That isn’t
to say there are not necessarily adjustments, reads, and keys that must be
made. In the next piece, we will go over some of the possible adjustments that
can be made against certain looks or against teams with certain tendencies.
To get more in depth, take a look at some adjustments that can be made within the Cover 1 architecture to take advantage of team strengths, mitigate coverage weaknesses, and confuse the offense's keys. LINK
To get more in depth, take a look at some adjustments that can be made within the Cover 1 architecture to take advantage of team strengths, mitigate coverage weaknesses, and confuse the offense's keys. LINK
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