Nebraska struggled to get much traction on either side of the ball against Michigan the past weekend, but it's not necessarily due to a lack of interesting scheme. On their first drive, they ran this interesting little wrinkle. While I liked it more before I dissected it further, it still is a nice scheme that could have likely resulted in a TD had it not been tipped by a DL. So let's take a closer look.
Thursday, September 27, 2018
Iowa wasn't able to pull out a win against Wisconsin, but that doesn't mean schematically they didn't do some interesting things. On their first long TD, they brought out a TE-Wing and ran a Dig-Wheel Concept. In this post, I want to show how this concept works within their offense and why the design was something worth looking closer at.
Thursday, September 6, 2018
If you've followed me elsewhere besides just my blog, you probably have an inkling that one of my biggest peeves is fans selecting specific play calls to complain about postmortem. It takes a conclusion - that a play was not successful - and applies no additional logic to apply a critique. Certainly, like wins, all that matters in the end is that you got one or you didn't; in the end it doesn't matter if it was close or it shoulda or coulda or woulda. But if you want to honestly evaluate anything, you need to dig deeper than that. You need to understand your own teams strengths and weaknesses and those of your opponent. You need to understand tendencies, again, both your own and your opponents. What have you practiced (and the success of what you practiced) and what haven't you. There are a lot of unknowns we can't glean, but if we take some time, we can better understand inputs and give a much more thoughtful, thorough, and accurate critique of "play calling" or some such vague thing. The internet went mad this weekend because "Michigan's play calling was awful". Sure, the offensive tackles performed terribly, but it isn't hard to scheme around that, is the thought. I've called plays on Madden, is the idea. I watched the game and it didn't work and therefore this thing that I have a vague notion about must be the culprit, is the conclusion. Meh. Let's take a look, I guess.