A New Way of Looking at Recruiting
The Current System's Problem Way back when, Rivals developed a method of ranking recruits. They used between 1 and 5 stars - or more realistically, 2 through 5 stars - and that was ok. Then other recruiting services came along and used the same model. And now it's just the expected model. But that doesn't mean it's the right system. Many fan bases look at recruiting rankings, and if they are high in them they trust the source; if they are low: not so much. In my mind, this is an inherent problem from the recruiting ranking system. Players cannot so simply be placed in an area between two and five stars. The sites often fail at displaying why a recruit is say a low 4-star rather than a high 3-star. In my mind, they don't effectively breakdown and explain: what's a recruits ceiling; what's a recruits floor; what is the recruit really good at; what does the recruit need to work on, and what type of system the recruit fits best in. What I Want to ...